Hello! Today I’m beginning the latest in my series of multi-part, patented HowToWinGameShowsReminiscences. This time, I’ll be talking about my time as writer, then head writer – and occasional cast member – of Talkin’ ‘Bout Your Generation, for its entire four-season run, from 2009 – 2012.
Talkin’ ‘Bout Your Generation (or TAYG, as its host Shaun Micallef dubbed it) was an hour-long comedy game show, which pitted three 2-person teams of celebrities against each other in various games, testing them mentally and physically. The overall theme of the show (as hinted at in the title) was a “battle of the generations”; in this case,
- The Baby Boomers (defined by us as having been born between 1946 and 1964), versus
- Generation X (born between 1965 and 1979) versus
- Gen Y (born between 1980 and 1996).
My involvement in the show began in February 2009, when the Executive Producer Peter Beck approached me about this new comedy game show (called My Generation at that time) that was being developed for Channel 10, with Shaun Micallef confirmed as its host. I’d worked with both Peter and Shaun before, and it was exciting to be in at the very genesis of the show, when a lot of its components were still being created and tweaked. We play-tested loads of games that the producers had come up with, I submitted ideas for new generation-based games, and we brainstormed a lot of game titles (I remember What’s A Doodle Do was one of mine). We put together a mock / test episode for the purpose of auditioning potential team captains, and I was in the studio for all the team captain auditions, which took place over a couple of days.
After auditioning many celebrities from the three generations, the team captains were finally cast. They were: Amanda Keller for the Baby Boomers, Charlie Pickering for Generation X and Josh Thomas for Gen Y.
There were practice runs and more practice runs, with Shaun – ever the perfectionist – tweaking the script again and again, always adding more and yet more jokes. And this, in my opinion, was what really ensured that TAYG was the success that it was.
Oh sure, the format was very sound, and the content of every game was meticulously prepared to provide maximum entertainment value and playability (both for our teams and the viewers at home). And our team captains were very well cast – they were each funny and engaging in their own way, and their chemistry when working together was fantastic.
But the show was very much Shaun’s. His absurd, tangential, brilliant humour shone through in every segment. Playfulness was the order of the day here, and he led by example, introducing all sorts of silliness while still managing to host the show. A good example of this was the inclusion to the show of Stewart, Shaun’s pet meerkat. (Again, the name was mine; it was a reference to the actress Kat Stewart, who Shaun and I had both worked with on Shaun’s previous show Newstopia). Here’s Stewart in action:
Stewart was a pedal-operated idea of Shaun’s that was brought to life by the utterly brilliant props builder and head of art department David Triscott. As you can imagine, DT was tasked with all sorts of bizarre challenges for this show, from building Shaun’s chair (a replica of the Tyrell Corporation chair from Blade Runner)*…
… to constructing an enormous machine that spins our contestants around, while pouring tomato sauce and butter on them. He rose to the occasion brilliantly every time. In fact, the Art Department was another example of how every element of this show seemed to come together. It all just… worked. And the show’s ratings reflected this; it was a hit, with each episode of the first series attracting over a million viewers (which, in Australia, is really good).
Next week, some more behind the scenes stories (and pics!), and a look at some of the show’s many guest contestants who’ve gone on to bigger and better things…
Until then, then!
* That Tyrell Corporation chair is still around, and can be spotted in the background on Shaun’s current show Shaun Micallef’s Mad As Hell.